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$ 19.99
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In stock (1 pieces)

Lots of great thinkers started out as tinkerers. Engineers, scientists, mathematicians, builders and contractors-they all had a curiosity about how things worked. The 7 fun challenges inside this kit will inspire kids to create something totally unpredictable, unencumbered and teeming with possibility. Ready? Set? Tinker!

• Kids will be asked to tinker together something that flies, a watercraft, something that spins or rolls—and more

• Each kit contains 7 cards with a number of prompts on each card challenging them to create something unique

• To help them, kids will find mini dowel rods, styrofoam balls, wooden beads, metal brads, washi tape—and more—to create their 7 projects

• Kit includes 4 mini dowel rods, 3 balloons, 4 styrofoam balls, 2 clothes pins, 4 wooden beads, 10 ft (3 m) washi tape, 8 metal brads, 2 thread spools, 4 wood craft sticks, 4 paper straws, 8 rubber bands, 4 chenille stems, 4.3 yd (4 m) cotton embroidery thread, 6 pieces paper, 2 pieces foam, 4 pieces double-sided tape, 7 challenge cards

The Tinker Box can help improve STEM/STEAM skill sets by keeping kids so engaged they don't even know they're learning. By taking advantage of a kid's natural interest in building toys, this kit allows them to use their imagination and inspires them to think for themselves.

STEM is an acronym for Science, Technology, Engineering, and Math - skills that kids must adopt in order to stay relevant in today's tech-centic world. At Ann Williams, we're big advocated of STEM and the expansion to STEAM, adding the "A" for Arts. After all, our CEO is a Mechanical Engineer and Mom!

Ages 8+
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